Why would you want to upgrade to Spirit2 from “Classic” Spirit?
First: Design. “Classic” Spirit evolved mostly adhoc. Over time, the library accumulated features, one on top of another. While the basic design proved to be sufficient in addressing extensions to a certain degree, after a certain point, the complexity became a real obstacle to advancement. We needed to refactor the library into smaller sub-libraries and modules. Spirit2 is a complete overhaul and redesign. This required new libraries such as Fusion and Proto and the new Phoenix. These infrastructure libraries took lots of time to perfect. Now, these libraries are in fact 100% solid Boost-certified libraries in their own right. In terms of design, Spirit2 is just about perfect!
Second: Performance. “Classic” Spirit was not optimized for speed. We didn’t actually spend time optimizing the code. The main focus was on perfecting the interface and making a solid library. There were a couple of issues with it that are rather problematic. For example, closures and grammars use TLS when multithreading and statics when not. That alone cost dearly.
Now attributes… Somehow, someway, you’ll add semantics to your parser. You’ll want it to compute something, compile something, translate something, etc. In all certainty, you’ll be generating “something”. You won’t write a parser just to check if the input conforms to the grammar. That something… is your attribute. It’s like in functional programming where you always return “something”.
In “Classic” Spirit, we have facilities to generate an AST. In Spirit2, an AST is just a specialized form of, you guessed it, attribute —the AST IS your “something”. In Spirit2, there’s no special case for ASTs. You just make your parser generate your tree for you. You map your grammar to your data structure and bingo!, the parser compiles the data in-situ. You can even use your own structs.
Now, in “Classic” Spirit, trees cost a lot. The parse-tree and AST in “classic” use some form of a runtime tree data structure comprised of vectors of nodes. We’ve found this to be rather expensive. In Spirit2, we use variants and tuples as much as possible. These data structures are known to be an order of magnitude faster than dynamic containers.
You don’t pay for it when you don’t need it. If you don’t need a certain attribute, just pass unused — it is a special type that inhibits attributes and attribute computation.
So how does this translate to performance?
Here’s an informal benchmark sent in by Denis Taniguchi, an early Spirit2 adopter:
Just a follow up of the performance problems I was facing using spirit1.x with parse tree. I managed to switch completely to spirit 2 and I though it was interesting to post the results:
Spirit 1.x [ straight pattern matching (no actions) ]
real 0m0.359s
user 0m0.332s
sys 0m0.012sSpirit 1.x [ parse tree generation ]
real 0m9.305s
user 0m9.209s
sys 0m0.076sSpirit 2.1 [ AST with variant nodes generation ]
real 0m0.459s
user 0m0.432s
sys 0m0.028sAll done in the same computer using the same file as input.
Take note that the benchmark Spirit 1.x code does not do anything at all —it is just a pattern matcher, while the Spirit 2.1 collects and saves the relevant data from the input.
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This one just came in from Henry Tan:
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You are only talking about runtime performance, IMHO, i think we should not ignore the compile time overhead.
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Definitely. But that’s a subject for another blog
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